Miesiąc: Listopad 2018


Are Violent Video Games Bad For You?

The study is also important because this time it is not a study abroad, but research is conducted in a European context

During the seven-year follow-up, it was found that 11,014 British children between the ages of 5 and 7 did not undergo social changes due to television and video games (boys and girls were the same). Behavioral problems of the subjects did not increase the above-mentioned activity, although some of the examined children watched TV for 3 or more hours a day, while others watched TV for 1 hour, but then played video games. .

This suggests that there are far fewer people who are struggling with some social or health problems

This suggests that there are far fewer people who are struggling with some social or health problems

The second step in my writing is Cheryl K. Olson, a well-known behavioral researcher at a Massachusetts hospital who is trying to explain what motivates a child to play a video game. What are the drivers that want to play? In a study prepared by Olson, she asked 1254 young people between the ages of 12 and 14, why she liked to play. 17 different responses are „because of the fun”, most respondents reported this result.

There were many who considered the games „interesting” while others used them as „bunglers”. Many referred to „the desire to win”, „relax” and „build your own world”. „Weapons” have the same number of points as boys, but the girls are very concerned about the various killing tools. Only few people answered the question „looking for new friends” or „avoiding loneliness”. This suggests that there are far fewer people who are struggling with some social or health problems.

The third step will show what a tree is, or why it is important how many people are struggling with certain difficulties. Craig A. Anderson, fellow of the American Academy of Pediatrics in 2008 produced a study (longitudinal effects of violent video games on aggression in Japan and the United States) with another, which aims to support which appears in video games violence increases the susceptibility to potential violence.

Nowadays, video games have undergone many mergers, genres have been born and revived

Nowadays, video games have undergone many mergers, genres have been born and revived

However, in 2010, the Study received an addendum from the author to the psychological bulletin, which explains this topic. The commentary said that the effect of aggressive behavior is minimal, but it can reproduce if the person is predisposed to violence or has already made such behavior. An unorganized, problematic background can actually act as a catalyst for violence in a video game and further deepen existing problems.

This is confirmed by Dr. Judit Szabó, psychologist of the National Institute of Criminology, published by Index.hu Science: „Some of the empirical evidence, and this confirms that the negative effects of video games convey their personality that certain personality traits, such as a high level of psychoticism, neuroticism, a high level of aggression tends to increase the vulnerability of the individual against the background of video games harmful effects.

„The problem lies not only in the device, but also in the child’s ability to react to a violent video game, because it can be harmful. The question is how to recognize them. While younger teens, signs can be much clearer, the attraction of a toddler for a video game player is harder to read. Nowadays, video games have undergone many mergers, genres have been born and revived.

Video games, which are usually MMO games, can be very addictive

Video games, which are usually MMO games, can be very addictive

With the wider appearance of the Internet, virtual worlds have been built that can not save the player’s free time for many hours or weeks. Video games, which are usually MMO games, can be very addictive. Their goal-oriented structure – for the incarnation of the game to reach a higher level – makes the game almost amusing. Of course, there is almost no species in which there would be no similar task or purpose.

Collect it, get it, raise your level, and so on. What does all this mean? The fact that the picture becomes more and more subtle and complex, the deeper we penetrate the topic. In vain we can decide that the child is not prone to aggression at the view of the video player (or television) of violence, when the problems are new surfaces, which sooner or later the parents lose their sense of reality. In addition, recognizing the tendency to violence is not always clear – how do we know how to respond to a given stimulus?

We often hear that violent games can have a negative effect on members of an inappropriate age group

The gray matter reduction process is almost the same as in the muscles

The gray matter reduction process is almost the same as in the muscles

Why is it like that? Most shooters in the first person provide a game in which players on the screen have all the necessary information: where to go, what to do, how to do something, and so on. „The brain is then in the” autopilot „mode, and because there is no need to memorize any information related to the environment, the hippocampus hardly works,” explains West.

In 3D platform games it is very different, because such games require more virtual navigation and memory of previous locations than the user. The gray matter reduction process is almost the same as in the muscles. For example, when you go to the gym and exercise every day or at least three times a week, your muscles will develop, but when you stop, you get atrophy or muscle cramps.

Scientists The most disturbing is the fact that most players make shooters under 18, whose brains are still developing, which in addition to problems in the development of the hippocampus, may increase the risk of developing a mental illness. West said it’s best to shoot shooters, and young people sometimes play games with a more open world and more research.

In our fast, modern world, video games are an integral part of people’s lives

In our fast, modern world, video games are an integral part of people's lives

So, first of all, he recommends playing only platform games: „If I had someone recommend a video game, it would be a 3D platformer game or a solving puzzle game, because it has been proven that these games are good for the brain.” Of course, this is not a reason to panic, just to rationalize the time of playing in a specific genre and do not forget about offline life.

Is it true? In our fast, modern world, video games are an integral part of people’s lives. This decades entertainment offer has become a huge industry and is present on virtually every electronic machine, regardless of whether it is a mobile phone or a personal computer. Players become target users all over the world, regardless of the variety of demographic characteristics.

Although there is virtually no room for suspension in the player subculture, we have not yet broken the age factor, but children are always classified as the most vulnerable category. They are different from adults in the game. Their minds in development experience differently received stimuli from which we see, more and more are available to them.

Can video games really have such a bad effect on children?

Can video games really have such a bad effect on children?

An important question is therefore the impact on children of this huge amount of information, in particular the impact on any video game. In the media there are occasional time-consuming murders (GTA 4, yes) or statements suggesting the negative effects of violent games. As a parent, of course, you immediately think about how the products played by his or her seedlings affect the child’s personality. Is there a real relationship?

Can video games really have such a bad effect on children? Unfortunately, sensitive science issues are still unable to respond today. We can not clearly show or deny that violent games cause problems. But we see with our own eyes that there is a conflict between the current research.

Although many controversial rumors at the turn of the millennium have shown the harmful or positive effects of video games, there is now a consensus that if not with unbalanced certainty, results that can hide the truth arise. The first step is to look at this huge study prepared by the British Medical Research Council of the University of Glasgow (collectively the Medical Research Council).

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